// 厨房经营模块
class KitchenManagement {
  constructor() {
    this.ingredients = {};
    this.recipes = [];
    this.orders = [];
  }

  purchaseIngredient(ingredient, quantity) {
    if (this.ingredients[ingredient]) {
      this.ingredients[ingredient] += quantity;
    } else {
      this.ingredients[ingredient] = quantity;
    }
  }

  developRecipe(recipe) {
    this.recipes.push(recipe);
  }

  processOrder(order) {
    this.orders.push(order);
  }
}

// 顾客互动模块
class CustomerInteraction {
  constructor() {
    this.feedbacks = [];
  }

  addFeedback(feedback) {
    this.feedbacks.push(feedback);
  }
}

// 任务与成就模块
class TaskAndAchievement {
  constructor() {
    this.dailyTasks = [];
    this.limitedEvents = [];
    this.achievements = [];
  }

  addDailyTask(task) {
    this.dailyTasks.push(task);
  }

  addLimitedEvent(event) {
    this.limitedEvents.push(event);
  }

  addAchievement(achievement) {
    this.achievements.push(achievement);
  }
}

// 社交功能模块
class SocialFunction {
  constructor() {
    this.friends = [];
    this.leaderboard = [];
  }

  addFriend(friend) {
    this.friends.push(friend);
  }

  updateLeaderboard(score) {
    this.leaderboard.push(score);
  }
}

// 捏脸人物模块（简单示例，实际3D实现需额外库）
class CharacterCustomization {
  constructor() {
    this.features = {};
  }

  customizeFeature(feature, value) {
    this.features[feature] = value;
  }
}

// 主游戏类
class KitchenGame {
  constructor() {
    this.kitchenManagement = new KitchenManagement();
    this.customerInteraction = new CustomerInteraction();
    this.taskAndAchievement = new TaskAndAchievement();
    this.socialFunction = new SocialFunction();
    this.characterCustomization = new CharacterCustomization();
  }
}

// 初始化游戏
const game = new KitchenGame();

module.exports = game;